To save you the reading, I can tell you now that rigors are better, despite all the signature flaring you are inflicting with your target painters, as there seems to be no stacking penalty against rigors and target painters + precision scripts. We are at the point where anything we add now will have zero effect against battleships, which pool the most HP, so you need to consider whether you want to kill battleships quicker or cruisers (you only need one TP to reach maximum potential against a battleship). If you want to fit more than this, the most optimal way of applying damage is to use 3x TP and 1x GC, although using 2x TP should be sufficient, and you could use 2x GC with range scripts. Moving on to Rigs, which generally offer the lowest return, we will assume you are using 2x target painters and 1x GC. I would generally advise fitting at least one GC though for range, using target painters to apply damage. In conclusion, you should always use a target painter on a Golem over a Guidance computer IF you are looking at damage application. The target painter wins out against smaller targets, (I have not included a BC target but the difference is markedly larger, again with the target painter winning) so when choosing between a GC or a TP take the TP.įitting either (2x GC + 1x TP), or (1x GC + 2x TP) you get an identical distribution, with no effect against a battleship but nearly 200 extra DPS against a cruiser sized target. You can see that the target painter and precision script Golems have increased their damage application to both targets, but there is no advantage between one or the other when attacking a battleship. ![]() This pattern is applicable to turret ships too, and generally, most modules (try and fit them in a 3a+1b config rather than a configuration of 4a) Fitting just three BCU’s and one Guidance Enhancer increases your damage application in all cases than using 4 BCU’s (Below you can see clearly that theoretical DPS is slipping as we remove damage mods in favour of application mods). With that demonsrated, and for your reading ease (and also to save me some time from continuously explaining why Javelin torpedoes are redundant) I will continue the post looking exclusively at the damage application of Rage torpedoes…Ĥ BCU’s is in my opinion, overkill due to stacking penalties. ![]() So you should only use Javelin torpedoes to attract NPC’s outside of Rage range, which can be extended with comps, enhancers, rigs, etc. ![]() I will not demonstrate that target painters, guidance enhancers and comps, and rigs will increase application as they all provide a flat percentage increase based on explosion radius or velocity, so the increase in application is relative and the magnitude difference remains the same, you will simply see the application displaced higher.
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